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About the role
Riot Games makes League of Legends, Teamfight Tactics and VALORANT. As a Rendering Technical Art Intern focused on lighting for League of Legends, you help put in place lighting that supports the game's look and keeps gameplay easy to read, with guidance from a mentor.
Key responsibilities
- Understand the visual behaviour art and design want and turn it into lighting changes
- Set up and test lighting scenarios and PBR materials in the engine
- Share work in progress, gather feedback and iterate
- Check that lighting reads clearly during gameplay
- Improve lighting examples, tools or workflow documents
Requirements
- Enrolled in a college, university or non-degree program, graduating in 2028
- Available full-time for the 12-week internship
- Legally authorised to work in the United States; no visa sponsorship
- Real-time shading with GLSL, HLSL or node-based materials
- Maya, Photoshop or Substance
Nice to have
- Lighting 3D environments and characters
- Unity or Unreal experience
- Shader performance basics
Location and schedule
- Los Angeles, California
- 12 weeks, full-time, summer 2027
- Applications close 4 January 2027
Salary and benefits
Paid internship with 401(k), in-game perks and the Play Fund. The posting gives an hourly rate of USD 40.34 for remote interns.
How to apply
Apply on the company's own site.
Source: Employer Career Pages · THE BRIEFED never charges candidates.
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