Check your CV before you apply
See your score the way hiring software reads it. If it needs work, build a stronger resume in the same place.
About the role
Riot Games makes League of Legends, Teamfight Tactics and VALORANT. As a Rendering Technical Art Intern on League of Legends, you support artists with shaders, materials and asset prototypes so their work looks right in the game and fits the technical pipeline.
Key responsibilities
- Turn the visual behaviour artists and designers want into concrete outputs
- Build shaders and materials for environments, characters, VFX and UI
- Optimise 2D and 3D content to meet League's technical requirements
- Work with producers and art leads to plan and finish tasks
- Improve and support art workflows as a 3D generalist
Requirements
- Enrolled in a college, university or non-degree program, graduating in 2028
- Available full-time for the 12-week internship
- Legally authorised to work in the United States; no visa sponsorship
- Real-time shading with GLSL, HLSL or node-based materials
- Maya, Photoshop or Substance
Nice to have
- Unity or Unreal experience
- 3D maths and linear algebra
- Shader performance and profiling tools, Perforce
Location and schedule
- Los Angeles, California
- 12 weeks, full-time, summer 2027
- Applications close 4 January 2027
Salary and benefits
Paid internship with 401(k), in-game perks and the Play Fund. The posting gives an hourly rate of USD 40.34 for remote interns.
How to apply
Apply on the company's own site.
Source: Employer Career Pages · THE BRIEFED never charges candidates.
Similar roles
More Design & Creative roles near this one